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The Cool Previs Tool is my first ever developed Unreal Engine Tool. A Simple but effective tool that assists Previs artists and Directors to better interact with each other.

Production Team:

  • Timon Holzer

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Software & Coding Language​

The Cool Previs Tool

Snare

Snare

Splitting the Tasks

James and I have worked on Projects before and we knew what we would be able to cover each others weak areas very well. The roles were split into:

Timon:​

  • Previs

  • Rigging

  • MoCap Clean Up

  • Planet Shader & Propellant VFX

  • UE Sequence/ Shot Set

  • Minor Compositing

James

  • Lighting

  • Rendering

  • VFX

  • Modelling

  • Astartes Space Ship Insides

  • Texture Remastering

Both

  • Story Development & Storyboarding

  • Project Management

  • MoCap recoding and directing

Workflow

Previs (one of the early version of the cinematic development)

Previs Anchor
Previs - Snare

Previs - Snare

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