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The Cool Previs Tool is my first ever developed Unreal Engine Tool. A Simple but effective tool that assists Previs artists and Directors to better interact with each other.
Production Team:
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Timon Holzer
Software & Coding Language
The Cool Previs Tool

Snare
Splitting the Tasks
James and I have worked on Projects before and we knew what we would be able to cover each others weak areas very well. The roles were split into:
Timon:
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Previs
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Rigging
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MoCap Clean Up
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Planet Shader & Propellant VFX
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UE Sequence/ Shot Set
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Minor Compositing
James
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Lighting
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Rendering
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VFX
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Modelling
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Astartes Space Ship Insides
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Texture Remastering
Both
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Story Development & Storyboarding
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Project Management
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MoCap recoding and directing
Workflow
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